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 $D01E/53278/VIC+30:  Sprite to Sprite Collision Detect

   If a Sprite to Sprite Collision is detected, Bits in $D01E will be set
   according to Sprite Numbers of the overlayed Sprites and additionally
   Bit 2 in <A HREF="VIC25.HTM">$D019</A>.

   <B>Your VIC does NOT clear this register! You have to do this by
   simply reading it.</B>

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